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AI Insights · Timothy · October 2025

Top Boxing Games in Nigeria: Q3 2025 Performance Overview

Explore the performance trends of the top boxing games in Nigeria during Q3 2025, highlighting downloads, revenue, and active users.

Top Boxing Games in Nigeria: Q3 2025 Performance Overview

In the third quarter of 2025, the top boxing games on a unified platform in Nigeria exhibited varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.

Boxing Star: Boxing Fight Game from THUMBAGE saw its weekly revenue peak at $279 in early July, before gradually declining to $3 by the end of September. Downloads fluctuated slightly, reaching a high of 94 in mid-September. Active users remained relatively stable, peaking at 183 in early July.

Real Boxing 2 by Vivid Games S.A. showed a notable increase in weekly revenue, reaching $52 by late August. Downloads peaked at 1.2K in mid-August but declined to 577 by the end of September. Active users followed a downward trend, starting at 2.8K and closing the quarter at 1.7K.

WWE Mayhem from Reliance Games experienced a revenue surge in early September, reaching $120, while downloads peaked at 1.2K in mid-August. Active users saw a slight increase mid-quarter, peaking at 1.8K in August.

Boss Fight. by BoomBit, Inc. had significant download numbers, starting at 6.7K and ending at 5.3K. Active users showed a consistent rise, reaching 89.3K by the end of September.

Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained stable revenue early in the quarter, with downloads peaking at 1.7K in July. Active users peaked at 3.9K in mid-August.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025