AI Insights · Timothy · October 2025
Top Boxing Games in Nigeria: Q3 2025 Performance Overview
Explore the performance trends of the top boxing games in Nigeria during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on a unified platform in Nigeria exhibited varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Boxing Star: Boxing Fight Game from THUMBAGE saw its weekly revenue peak at $279 in early July, before gradually declining to $3 by the end of September. Downloads fluctuated slightly, reaching a high of 94 in mid-September. Active users remained relatively stable, peaking at 183 in early July.
Real Boxing 2 by Vivid Games S.A. showed a notable increase in weekly revenue, reaching $52 by late August. Downloads peaked at 1.2K in mid-August but declined to 577 by the end of September. Active users followed a downward trend, starting at 2.8K and closing the quarter at 1.7K.
WWE Mayhem from Reliance Games experienced a revenue surge in early September, reaching $120, while downloads peaked at 1.2K in mid-August. Active users saw a slight increase mid-quarter, peaking at 1.8K in August.
Boss Fight. by BoomBit, Inc. had significant download numbers, starting at 6.7K and ending at 5.3K. Active users showed a consistent rise, reaching 89.3K by the end of September.
Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained stable revenue early in the quarter, with downloads peaking at 1.7K in July. Active users peaked at 3.9K in mid-August.
For more detailed insights and data, visit Sensor Tower's platform.